When displaying the blowUp region in the SMTD_MainRollout with checking the ‘Show Region Gizmo’ it has an offset. Unfortunately it also renders this offset when submitting so I have to adjust this every time before I do an submission.
This also occurs in older 3ds max version on my desktop. But it turns out it does work properly on other desktops with the same version 3ds max and version of Deadline…
This is the result after pressing ‘Update Region Values’ in a clean file:
- My 3ds max units are the same as on the working desktop
- It happens to all my 3ds max files
- In all my viewports ( perspective, front, cameras… )
Which variable could cause this offset?
Meanwhile my temporary solution: If I add to all region coordinates [ left, right, width, height ] approximately 11% it will be close to accurate but far from ideal.