Im coming with an urgent request for help as I am completely lost on what this issue is. We have a render farm with 25 computers on it. I have submitted a particular job that is only seeming to pick up on 6 of the 19 machines currently used for rendering.
The 6 that are rendering are doing it flawlessly while the others are throwing the following errors -
Node: Render_12 - [Error: FailRenderException : RenderTask: Unexpected exception (Failed to render the frame.]
Node: Render_17 - [Error: FailRenderException : RenderTask: Unexpected exception (Failed to render the frame.]
Node: Render_11 - {Error: FailRenderException : RenderTask: Unexpected exception (Unknown exception caught. (3ds max may have crashed)]
Node: Render_15 - Error: FailRenderException : RenderTask: Unexpected exception (Unknown exception caught. (3ds max may have crashed)
Node: Render_01 - Error: FailRenderException : RenderTask: Unexpected exception (Failed to render the frame.
Node: Render_11 - Error: FailRenderException : RenderTask: Unexpected exception (Unknown exception caught. (3ds max may have crashed)
So forth and so on. These machines are all showing 1 of those 2 errors above -
Can someone please help in assisting with this issue?
Full log may help. Also versions of deadline, 3ds and renderer.
Did anything change recently? Are they pending Windows updates/restart? Did you update vray and restart? Do they need .net redistributables or are the machines identical?
Also is it limited to a particular job? Possibly some machines don’t have access to resources?
looks like they’re running out of RAM, I just peeked at Render13 log and noticed
Peak RAM Usage: 33854021632 (99%)
Also the error message itself is V-Ray Error building Embree static ray caster, error message: [EmbreeRayServer::doBuildSDTree]
A quick google of this brings you to a chaos forum post with the same issue
The possible solution posted there is as follow
You could probably try to turn OFF the static displacement option - then the displacement will be dynamic geometry and the necessary parts could fit. Rendering would probably be slower though
I have displacement turned off in the globals… Hmm… Ill take another look. Whats weird is the machines that are rendering the frames all have the same amount of ram as the ones that are failing.
Hey Mosis! Good find on that issue! I have corrected that.
As for the other machines, i have not tried that yet. The job was on our farm and it did end up completing on the 10 or so machines that it was working with. I will try the Embree displacement fix and load it on the individual machines today.