3ds Max Deadline Submission fails

I’m attempting to submit a 3ds max deadline job for rendering using the jobInfo and pluginInfo files which I’m creating manually.

Using 3ds Max 2020 and VRay 5 Update 1. Deadline 10.1

Here are the args…

jobDict = {
        'Name': 'MyMaxJob',
        'UserName': 'jmartini',
        'Comment': 'this is a test',
        'Frames': '5-20',
        'Priority': '50',
        'MachineLimit': '40',
        'Group': 'LAX',
        'Pool': '3d',
        'Plugin': '3dsmax',
        'ChunkSize': '1',
        'InitialStatus': 'Active',
        'OutputDirectory0': 'c:\\users\\jmartini',
        'OutputFilename0': test.exr
    }

    pluginDict = {
        # 'SceneFile' - not using passing file as auxilary file
        'Build': '64bit',
        'Camera': 'Camera01',
        'Camera0': 'Camera01',
        'Camera1': 'Camera01',
        'DisableMultipass': 'False',
        'GammaCorrection': 'False',
        'GammaInput': '1.0',
        'GammaOutput': '1.0',
        'IgnoreMissingDLLs': 'False',
        'IgnoreMissingExternalFiles': 'True',
        'IgnoreMissingUVWs': 'True',
        'IgnoreMissingXREFs': 'True',
        'IsMaxDesign': 'False',
        'LimitEnabled': 'True',
        'Language': 'Default',
        'LocalRendering': 'True',
        'OneCpuPerTask': 'False',
        'ResumeOnDeletedDependencies': 'True',
        'RemovePadding': 'False',
        'RestartRendererMode': 'False',
        'RebuildRenderElements': 'False',
        'RenderElementsUpdatePaths': 'False',
        'RenderElementsUpdateFilenames': 'False',
        'ShowFrameBuffer': 'True',
        'SubmitAsDependent': 'False',
        'SubmitAsMXSJob': 'False',
        'UseSlaveMode': '1',
        'UseSilentMode': 'False',
        'Version': '2020',
    }

However when i submit the job it fails to render on the farm. Here are the errors. I’m quite confused on what it could be. Usually i can read through the logs and figure them out myself. I even opened the auxilary max file sent to the farm after the submission, and it opens locally just fine. But fails to render for some reason. Any help would be great. This is not a maxscript job, it’s a Render job that im submitting.

It seems to me it is a problem with your scene - the failure is when loading it. Perhaps you have wrong references to resources in it?

Another possibility is a missing plugin (noting the “Missing dll” line).

Btw not sure if this is because of the example, but the value of OutputFilename0 is not quoted.