Hi,
I really liked the sanity check added a while back for the Vray frame buffer render region being active, but I see now its been made a fatal error, so I now cannot submit a region render job? This is not good. Yes I could use the max region in the viewport, but not if we’re rendering very large 180 deg panos where the viewport does not represent the rendered geometry.
Was this a request?
Thanks,
Mark
Hi Mark,
I was under the impression that under any circumstance, leaving specifically the V-Ray VFB “region” button enabled and submitting ANY type of job to Deadline would result in instant failure. Hence, making the sanity check FATAL. Obviously, the sanity checker system can be unchecked in SMTD, so submissions can continue/be ignored. I’m interested to understand how you use the VFB “region” with Deadline without it crashing V-Ray at render time? Could I get some example steps to reproduce. Perhaps, we should just re-downgrade this sanity check to #canbefixed if that is the case.
Hi,
Yes please downgrade it as I havent had a single crash and we uses it hundreds of time, near very image! I wasn’t aware that it has been an issue.
I’ll use the method you say to get round the issue for now, but I do think it could stay as tobefixed as I think it has been for a while.
OK. I’ll update our general sanity check. You can fix it for yourself right now.
Open up the “…/your_repo/submission/3dsmax/Main/SubmitMaxToDeadline_SanityCheck_General.ms” in a good text editor:
and go to line: #748 and change the “#fail” to “#fix”
[code]#(SMTD_SanityCheckFunctions.CheckForVRayRegionRender, #fail
#(SMTD_SanityCheckFunctions.CheckForVRayRegionRender, #fix[/code]
Restart SMTD and you should be good to go. Let us know if this is then the desired behaviour?
Nice, that has worked. Thanks.
Mark