Our office recently upgraded to Deadline 6.2 from 6.0 - and we are having an odd problem.
After submitting a job from 3dsmax 2014 (VRay 3.0) - and using the native 3dsmax Frame Buffer, the Render Size (Height and Width) don’t report in the Job Properties under monitor?
These used to be under Job Properties -> 3dsmax Settings, but now they are not. A couple of us have checked all the options in the Job Properties but haven’t found the 3dsmax Frame Buffer Height/Width.
There are lines for the Vray VFB height/width, both in the “Submission Params” as well as the 3dsmax Settings. Nothing for 3dsmax FB.
Many of our artists submit animations at low resolutions to test, then restart/resubmit jobs at a higher resolution. Currently this can not be done because no one can find height/width option if they are using the 3dsmax Frame Buffer.
Is anyone else experiencing this problem, or is it already known? Is there a solution or setting for this somewhere? Thanks!
Hi,
They should be here in your 3dsmax settings under your job properties? Are they missing for you?
Mike
Don’t have that “Size” Groupbox, See Enclosed of our Job Properties.
Under Render Output is only: Save File, Enable Local Rendering, Skip Existing Framse then all output paths and elements.
Can the Size Groupbox or any other ones be turned of via Repository Settings? Doubt someone would have done that but you never know…
Strange, it must be missing either from your 3dsmax.options file or missing from the max job properties.
- Are you running a custom “3dsmax” plugin instance, under the “/custom/plugins” directory of your repository which hasn’t been updated with the move of v6.0 to v6.2?
- Check “3dsmax.options” file contains an entry named: “[RenderWidth]”. If it doesn’t, then somehow this file has become corrupt and you need to re-install the repository.
- Check that your 3dsMax jobs contain the entry as per the screen-grab.
Hopefully, one of these things will help narrow down what has gone wrong here for you.
Mike
- Are you running a custom “3dsmax” plugin instance, under the “/custom/plugins” directory of your repository which hasn’t been updated with the move of v6.0 to v6.2?
No - there is nothing in that folder. Also - we didn’t update to 6.2 - the old repository was deleted, and a new one was created. At that time, all workstations and rendernodes were formatted, a new image installed, and then all pointed to the new library.
The only default files that we altered were 3 AfterEffects plugin files so we can render from AE CC 2014. However, I don’t believe that would be the cause of this issue.
- Check “3dsmax.options” file contains an entry named: “[RenderWidth]”. If it doesn’t, then somehow this file has become corrupt and you need to re-install the repository.
this one, correct?
\REPOSITORY\plugins\3dsmax\3dsmax.options
lines 941-957
[RenderWidth]
Type=integer
Minimum=1
Label=Render Width
Category=Size
Description=The height of the image in pixels.
Required=false
DisableIfBlank=true
[RenderHeight]
Type=integer
Minimum=1
Label=Render Height
Category=Size
Description=The height of the image in pixels.
Required=false
DisableIfBlank=true
- Check that your 3dsMax jobs contain the entry as per the screen-grab.
nope. all we have are the VRay VFB lines (but VRay VFB is not enabled)
vray_output_width=640
vray_output_height=480
An interesting update.
I did some further searching on the forums and found this:
viewtopic.php?f=11&t=12167&p=53655&hilit=deadline+render+size#p53655
So i went to “Tiles” and changed from “Full Frame Rendering” to any other selection, then back to “Full Frame Rendering”.
Then sent a job - and the “Size” Groupbox appeared.
Have now tried this on 3 machines and it worked on all of them.
S
Hi,
Cool. I’m pleased you got it fixed. I just had a chat with Bobo and we figured it out and the fix will appear in Deadline v7.0 when it’s finally released. However, you can fix it yourself.
Search in the file: “/your_repo_path/submission/3dsmax/Main/SubmitMaxToDeadline_Functions.ms” around line: #965 for this line:
if findItem #("none", "singleframemultiregion", "animationmultiregion", "singleframetiles", "animationtiles", "maxregion") (tolower (theValue as string)) == 0 do theValue == "none"
and change it by removing one of the “=” characters towards the very end, so it looks like this:
if findItem #("none", "singleframemultiregion", "animationmultiregion", "singleframetiles", "animationtiles", "maxregion") (tolower (theValue as string)) == 0 do theValue = "none"
Thanks very much for helping us track this issue down!
Cheers,
Mike