AWS Thinkbox Discussion Forums

3dsmax Tile Renderinging Issue

In maxdesign 2014 using smtd,
When Re-submitting tiles that have errors the output tiles that get rendered get saved with a tile number starting at 0 and increment from there
the desired behaviour would be to call the re rendered tile the name it is in the grid. ie tile 23 64 121, so they just render over ones that have errors

Draft stitching should then take the entire sequence again and restitch it, the config and tile it makes only stitches the updates together.

I will updated to Build 6 and see if it changes.
update
Updated to build 6 and it still names them as if its a new array, not fixing an existing one, negating the benefit of rerendering selections

cheerio

Another issue is rerendering using check box (Re-Render user defined tiles) and selecting the tiles in the window renders all of them
not the selected ones
it says 4 selected

manually selecting the tile from the list renders them correctly (painful and not visual)

There is definitely a regression here - this used to work as you described it back in the day.
I was able to reproduce the issue and we will look into fixing it ASAP.

Ok, I figured out what is going on, and I managed to fix it internally.
I might post an updated script a bit later after talking to the rest of the team.

There are some interesting implications from the changes that I had to make, and they might result in a much better workflow where assembly could be performed even if the original tiles were not preserved in the output folder… Stay tuned.

Thanks for your feedback!

sounds great
in my mind it should be able to paste over the top of a completed image as it knows exactly where they have to go.

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