After many tests using SMTD I realize the best way to submit a job, is through deadline monitor.
V-Ray frame buffer is supported and now I know what settings to use in order to have a successful render.
My main problem is that I can’t use tiles though deadline monitor and I get errors every time I submit a job through 3ds Max.
I would like to know if V-Ray frame buffer is supported for tiles and what settings to use in order to have a successful render.
I appreciate that there’s a new system in place for this in beta 1,2&3 but I need this to work in 6.0 on my production farm if possible, as I can’t use the betas in a production environment yet due to company policy.
Thanks in advance for any help.
Tim.