Hi,
This weekend was realy hard testing for my workstation, i was trying to see limit for particle count rendering.
But after rendering more and more particles, I ran into some problems with Krakatoa.
Workflow for this test was:
- fluid prt loader with 7.5mil
- splash prt loader with 20mil
and Then I multiplied them in scene
Still frame render
330 MIL = 12 * fluid + 12 * splash - everything was fine - 9gb of memory
shadow-vfx.com/rnd/800/prt_330mil.jpg
550MIL = 20 * fluid + 20 * splash - krakatoa take 15gb of ram, this is ok, for this number of particles but 1 prt loader is missing from render.
shadow-vfx.com/rnd/800/prt_550mil.jpg
825MIL - 30 * fluid + 30 * splash - Krakatoa take 23GB of ram, also fine for this number - but you can see even 17 prt loaders not rendered.
shadow-vfx.com/rnd/800/prt_825mil_v01.jpg
So i decide to see where Krakatoa is stable for render on my workstation
412MIL - everytghing is fine
shadow-vfx.com/rnd/800/412_mil_prt.mov
500MIL - few prt loaders are missing but random
shadow-vfx.com/rnd/800/500_mil_prt.mov
825MIL - you can see…
shadow-vfx.com/rnd/800/825_mil_prt.mov
I also attach scene, if you guys can test this, maybe my workstation is problem.
shadow-vfx.com/rnd/800/800_m … _scene.rar
Thanks
Igor