Hi guys,
Bobo mentioned something a while back about a singlesided surfacing solution? When we mesh water sims that happen in a tanklike volume, we benefit from meshing only the surface - much fewer particles, but that produces a twosided mesh which is not that nice for shading, unless we remove all refraction. We have an approach now where we use velocity and normals to blend between base, underside and foamy materials, but that has its limitations. I was wondering if you have something smarter in mind
Thanks