About the shadow.

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I have rendered the effect of FumeFX through particle flow in krakatoa.
Regardless of the settings of the shadow for light, the shadow fall from the particles.
Would you tell me how to avoid dropping a shadow?

Regards,
Hiro

I think that’s just the shadow of the particles on the particles. The way I deal with it is to adjust the light density, or add a some emission to lighten it.

Hello pieforme-san,

Thank you for your reply.
Is not there a function which cancels the shadow from Particle at Krakatoa?

Regards,
Hiro

by the nature of krakatoa and how it transmits light, the particles will always shadow the particles. you can adjust a variety of values to get the effect you want to achieve, but not in the method you are asking.

cb

Hello cbond-san,

Thank you for your cooperation.

Regards,
Hiro