Is there no saving of the Absorption channel in PRT’s?
Sorry, it was an honest omission. I was under the impression I had added it.
It is fixed in Beta 5 which should be posted today.
Sweet. Ok. That’s why the beta testers are here, right?
Of course!
In fact, this week is what Beta Testing should be like. Lots of posts, enough bugs found (and fixed), cool wishlist items (KCM Input Exposure) and a faster turnaround in general.
We also fixed the bug you posted about the voxels being culled when camera was close, please make sure you test it with the Chameleon when you get the build.