Hello,
When I mesh geometry with some verts selected, I would think that you could take the corresponding Xmesh loader, throw an edit poly in sub-object mode with vertex selected, check use stack selection and the verts selected would again be selected on the loaded xmesh. This does not seem to work…but surely,if we’re ‘saving’ various channels, they must be accessible.
My question is: How do we access the saved selection channel after an object has been meshed and loaded into an xmesh loader? I would like to be able to move that selection up the stack to be affected by modifiers.
Thanks,
Bob Dyce