AE Render localy

Hi Ryan,

as the amount of rendernodes grow, we are having more and more performance issues with 2D rendering (mainly AE).

A cool way of preventing the nodes to “hammer” the raid would be to tell them to render the chunk lokaly and copy the files to the destination folder when finished.
I know maya has a similar feature, is it possible to get the same for AE (and maybe fusion and nuke too)?

I could ask our scripting guy to do this, but maybe there is an easy way already build in?

Thanks,
Timor

This currently isn’t supported, but I think this should be possible to add to a later version of Deadline. We’ve logged this as a feature request.

Cheers,

  • Ryan

Perfect thanks…

We will consider doing it ourselves in the meantime, as it will probably take a while, am i right?

Cheers,
Timor

Actually, I think the process would be pretty straight forward. In the AE plugin, we’re already passing the output path to aerender.exe (providing that the output path was specified in the plugin info file), so it’s really just a matter of passing a local path instead, and then copying the local file to the network on completion.

That last step would be handled in the PostRenderTasks function.

Cheers,

  • Ryan