I rendered some images that are to be composited in AE, in AE we are experiencing strange issues with the alpha channel. I must admit I am not an AE user, kind of hate the software, plus in Nuke, everything coming out of Krakatoa looks like it is supposed to look.
I am rendering OpenEXRs, 16Bit linear in Max, but I also tried TGA and TIFF. I used unpremultiplied images as well as premultiplied images (I unpremultiplied EXRs in Nuke and then fed them back into AE or rendered unpremultiplied TGAs out of Krakatoa), it didn’t work with both kinds of images.
The problem is they cannot push the images like they need to, for example changing the Gamma to 2,2 (via Effects > Color Correct > Exposure) only does as expected if I load the images without alpha into AE. No matter if they come in premultiplied or unpremultiplied and no matter what the format is. It feels like stupid AE does something to the alpha on import or at least has a very unique way of interpreting alpha channels, compared to Nuke or Fusion.
If I preview just the RGB without any Alpha inside AE, everything is looking fine…adding the alpha kills anything. Has anybody seen this or could at least lead me anywhere so I can fix this issue?
Thank you in advance!