Found an interesting bug here - was trouble-shooting why a krak pass I was rendering seemed to be floating above the area it was meant to be situated in (did a lot of node scale+rotation tweaking to adjust it y’see).
Turns out rendering with an anamorphic camera was what was causing it to be incorrect
1940x1651 2.0 apect ratio = wrong
.vs.
3880x1651 1.0 apect ratio = right
will have to try in a bit to see whether it’s any anamorphic camera that is wrong, or whether it’s just the node transform tweaks I was doing.
We should probably post a list of known bugs and limitations…
Support for non-square pixels is on the list of bugs to fix. No idea when.
Currently, pixel aspects different than 1.0 will always produce incorrect results.