Is it a limitation of Max that the curve points aren’t animateable? I’d really love that as a feature…
[I’m talking about the curve operator in magma…]
No, the curves can be animated, but we had issues supporting animated curves in the saving of flows and the undo buffer (which uses saved files).
For that reason, we have explicitly disabled the ability to keyframe the curve and have logged a wish list item for fixing this in the future (but the lead developer voted against it)
I could show you how to enable the animation capabilities, but you won’t be able to save the keys in a .MagmaScript file and if you use the undo of Magma, the animation will be lost.
I’d rather know with the caveats than not know at all! Please show me!
*In the Genome\Scripts folder, find and open “Genome_MagmaFlowCurveEditor.ms”
*Search for “anim”
*Change the line
crv_CurveControl.curves[1].animatable = false
to
crv_CurveControl.curves[1].animatable = true
*Remark the line
with animate off
to look like
--with animate off
*Save the file and try to open and animate a curve control in Genome.
It works for me, and will save with the scene, but any file I/O operations in the flow itself will simply clear the animation.