Just out of curiosity, why wasn’t the Animation codec included?
Also, on a separate but somewhat related question. I was attempting to run a DNxHD draft job. But I got the following error:
2014-07-22 14:02:29: 0: STDOUT: RuntimeError: Unable to acquire Draft Pro Codec license, which is required to encode DNxHD video for file: X:\Optimus\Clients\Bristol_Myers_Squibb\CTLA4_MOP_14_3363\Animation\compositions\BRICT_02\Draft\BRICT_02_v001_JB.mov
2014-07-22 14:02:29: 0: STDOUT: No such feature exists.
2014-07-22 14:02:29: 0: STDOUT: Feature: draft-pro-codec
2014-07-22 14:02:29: 0: STDOUT: License path: @squidnet;
2014-07-22 14:02:29: 0: STDOUT: FLEXnet Licensing error:-5,412
2014-07-22 14:02:29: 0: STDOUT: For further information, refer to the FLEXnet Licensing documentation,
2014-07-22 14:02:29: 0: STDOUT: available at "www.flexerasoftware.com".
I downloaded and installed the Draft Pro codec onto a few test machines but I still got the same error. Is there something else that I have to do to get this to work? I thought the DNxHD codec was free.
Animation codec: Given that this is an Apple codec, I believe we’d need to negotiate licensing with them. We’re still working on ProRes. I can ask Chris to ask about the animation codec while he’s at it.
Were you wanting to use the alpha channel in the animation codec? That would require some changes in our code, in addition to negotiating the license.
DNxHD: When you say you “downloaded and installed the Draft Pro codec”, are you referring to a pro license from sales? Or something else? In order to include DNxHD in a commercial product, we have to pay a per-license fee, and so we charge for that version of the Draft licence. If you are interested in using DNxHD, please contact Sales: thinkboxsoftware.com/sales-contact/
Which led me to a download. I was honestly making a shot in the dark.
I’m looking for the Animation codec because that’s what our compositors pass along to our editors. I’m honestly just looking for any codec which provides a lossless container that I can render on our farm through Deadline. Given the fact that we can only render quicktimes out of Nuke to a local file path, I was hoping Draft would allow us to render on the farm and send the file to a location on our network.
To cbond:
As for Animation not being an Apple codec, are you sure that’s true?
Yeah Animation at Max Quality is equivalent to a Targa with RLE compression.
The four codecs we use are:
H264
Animation
DNxHD
ProRes
Honestly all of these problems could be circumvented if you implemented the Quicktime encoding engine like Nuke, REDCine, Max etc. Then you can simply use any Quicktime compatible codec and leave the licensing up to us.
So I wanted to bring this up again because this is becoming a bigger issue at our studio. The fact that we have to render quicktime movies locally rather than putting them on our farm is a huge time suck. Could someone at least explain why I can’t run a Nuke job writing out a quicktime file on our farm using Deadline? If there is a way around this (purchasing a license?) we would be interested in pursuing it.
I’ve talked to Ian, and I’ll be looking into whether adding the Animation codec will be possible for the current Draft beta cycle. I’ve asked Jon to answer your Deadline question.
OK so here is text from an error log and a screen grab of an error window that pops up on the machine trying to render the nuke scene. We actually have a Quicktime Pro license so I installed it on this machine in hopes that it would solve this issue, but it didn’t. When I submit the render it will hang for a long time. If I remote into the render machine I see that error window pop up. If I close that another one pops up immediately and an error log is written in Deadline.
Are you rendering to a network UNC path or a local drive? I think even through Nuke Quicktime won’t render to a remote path and you have to render locally and then move it as a post process.
Hmmm, seems like the QT plugin for nuke is trying to find .NET 1.1 and failing… Try installing the .NET 1.1 runtime (which contains MSCVR71.dll) on that Slave and see if it fixes it: microsoft.com/en-us/download … aspx?id=26
Gavin - Yes, we are using network UNC paths. So this is what I’m trying to confirm. I’ve seen allusions to this fact that Nuke won’t render quicktime files to non-local paths ( I think we have this issue with After Effects as well).