I’m having a lot of fun exploring krakatoa in consjunction with Maya, are there any news here? (specially regarding particle multiplication hehe).
Cheers.
I’m having a lot of fun exploring krakatoa in consjunction with Maya, are there any news here? (specially regarding particle multiplication hehe).
Cheers.
I believe conrad is getting a new maya build out which will include the particle multiiplication…conrad?
cb
We hope to have particle multiplication for the next big beta release of the Krakatoa Maya.
Great news, i’m eager to test it.
I tried to fill a maya fluid mesh with the volume generator, but the bad part is that the particles are stady, so it doesn’t work well.
I hope particle multiplication respects the movement of the particles
Cheers.
Particle multiplication inherits the original “Velocity” channel from the original particles. So this will provide blurring during motion blur on the particles. However, it will exhibit the same seeding behavior as the PRT Volume in terms of particle placement. Particles from one frame are not considered when seeding particles from the next. As a result, to avoid flickering we place the particles uniformly in space between frames. Is that acceptable?
mmm… I have to test it to tell you something.
Right now i’m working in doing some corn flour, that is something between sand and flour, so as soon as I test it i’ll post a video test with particle multiplication, because this needs several millions of particles and i’m using nParticles and standard maya particles to achieve this, so particle multiplication can be a great ally to reduce simulation times.
Cheers.
a better approach may be particle reflow [in EMBER [edit], in alpha, not available for maya yet] - but please test the new particle multiplication and lets see how it works once the krak maya build is out - or if you want, send us a scene file?
cb
I’ll do both things, i’ll send you a scene as soon as i can, and i want to test this out by myself
Right now i’ve received changes in the editing of the project, so i have to fix those before i can put my hands on this.
But as i said, as soon as i can i’ll prepare a sample scene.
In the other hand, the scene will be really simple, just a few particles falling inside a bowl, but instead of simulating 3-5 millions i want to simulate 300.000 or 500.000 and multiplicate it, anyways, i’ll prepare a scene and post it here.
I’m really glad on testing this, in all my 3ds max years i’ve never worked/tested krakatoa because it’s a very specific feature, but it fits perfectly in my current project, and i’m enjoying working with it.
Cheers.
Ok, i have a sample:
http://www.bone-studio.com/clientes/juan/thinkbox/flour_test_thinkbox.ma
In this demo i use 500.000 particles, i would like to multiply that, the result right now at 1080p is looking good, but i would like to be able to multiply particles, and also i would be able to simulate less particles, maybe 200.000 or so, and be able to multiply them and get good results hehe (i can dream, right?)
Hope this helps, as i’ve said, it’s a very simple scene.
Cheers.
Cool, thanks! I will use your scene as a test when I add the particle multiplication code to Krakatoa Maya. I hope to get started on it soon.
Great, thanks Conrad.
Again, don’t expect an advanced scene please, it’s just a simple test for what we are doing right now.
Cheers.