Apply ST Maps in Draft?

We do a lot of coordinate space and pixel mapping operations in Nuke and Fusion that would be much more efficient to do directly in Draft. We have custom ST Maps to handle these conversions (equirectangular to rectilinear, fisheye to equirectangular, etc.), but no way to apply them in Draft. This functionality would further allow us to warp text generated in Draft (slates, burn-ins) into a specific coordinate space (make burn-ins in equirectangular space, etc.). ffmpeg can apply ST Maps to imagery, but it does so in 8-bit, which is insanely too low - 16-bit float can work ok, but really this type of image transformation should be done in 32-bit float. Let us know if you think this might be possible using Draft as it stands now, if not please consider this for future capabilities!

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