Finally got Krakatoa MY. Simply love it… it has some great features!
However I got a question that I can’t seem to find the answer.
When you render with Maya Particles, you can apply a specific shader (like a ramp for example) under the PartcielShape1 default node (like I think Thinkbox says in their tutorial). But I can’t seem to find a way to apply that same ramp shader when I load my Realflow particle .bin files with a PRT Volume. You can check the Override Color checkbox. But is there any way that we could add a Ramp or something like that on our particles?
Also, is there a way like in 3DS Max, to change the color of the particles depending on their velocity?
There is an Icon in the Krakatoa shelf called “PRT MOD”.
It provides functions that can modify the particles. One of the modifiers is “Apply Texture”. You can use that to color any channel in the particles via a Maya texture.
You can do basic things without Magma. For example:
You could use a “Copy Channel” modifier, and have the source channel as “Velocity” and the destination channel as “Color” or “Emission”.
Selecting “Copy as Vector Length” would give you a grey-scale.
This would color the particles based on their velocities.
Note: This may give a warning in the viewport (as it did for me), but it will still work when renderered. I will try to fix that warning.