Hi,
I would like to create some audio-driven Genome animations - any ideas or suggestions on what might be particularly cool to sync?
Also, could one envision a possible future Magmaflow audio node?
Martin
Hi,
I would like to create some audio-driven Genome animations - any ideas or suggestions on what might be particularly cool to sync?
Also, could one envision a possible future Magmaflow audio node?
Martin
Max has an Audio controller, not sure why we should reinvent the wheel.
I would suggest using an indirect reference - for example, assign the Audio Controller to the Height track of a box or the Z position of a Point Helper and use a PropertyQuery operator to read that value into Magma. This way, you can both visualize the value while it is playing, and make sure the controller is independent of the Genome flow. If you try to assign a controller to the Genome, it won’t save correctly and might cause problems with Presets and Undo/Redo since we expect Floating point controllers internally.
Thanks Bobo,
I am of course aware of the max audio controller, but I just often wish that it was more advanced and configurable (in terms of falloff, delay etc.)
I’ll try the PropertyQuery in combination with V-Motion’s Space Travel script (v-motion.co/2012/01/16/spacetravel/) - should be a good combo I think…
Will let you know how it works out!
Martin