Hi all,
I was wondering if there’s a way to automatically scale the amount of worker instances for a render node, based on it’s GPU or CPU current usage?
For example with After Effects jobs, GPU usage can change depending on plugins and effects used.
With a simple project, a render node could have 10 worker instances before hitting the 100% GPU usage. But with a complex project, only 3 instances can be running before hitting the 100% mark, and eventually just stop rendering. Would it be possible to automatically let Deadline balance the number of these worker instances, for maximum performances?
Thanks!
Flo