Awake 1.2 32/64-Bit Beta build 37257

Fixes/Updates:

Fixed a bug where Motion-Depth Blur would crash in some cases if a motion image was not provided.

Corrected some error messages being printed to the Console.

Fixed a bug where the Stereo Stack/Unstack was not propagating Left/Right watermarks correctly.

Fixed a bug in Content Aware resize where the “Keep Aspect Ratio” option would cause a loop of self invalidation and reprocessing of the input image.

Removed the experimental CUDA option from the EdgeAwareFilter as it was unstable and also causing conflicts.

Fixed the EdgeAwareFilter so that it will load correctly in Fusion 6.0.

Changed the behaviour of the “Relative” mode in Frequency blur when using “Scale Blur using Pixel Aspect Ratio” so that it actually uses the correct aspect values.

Some minor UI changes from “Frantic” to “Prime Focus”.

Chad,

I tested the Grid Calibration in the latest build of Fusion 6.0 (build 448) and didn’t have any problems. Please let me know if you still get a crash, and if so, can you send me the data you’re using to get it?

-mike

Any guesses as to when a 32-bit build will be available? I’ll install the 64-bit now, but I like to keep things in sync so we get consistent renders across 64/32 machines as much as possible.

There’s the 32 bit version as well.

EAFl now loads fine in F6 x64 without any errors. However…

I can’t get the watermark to go away. “License check for awake-fusion version 1.1 failed”. FqBl, DCNo, etc. render without a watermark, so I assume I have a license.

FqBl scaling works great, thank you… Any chance we can get the same behaviour on EAFl? If so, how about DpBl?

  • Chad

Yep, I can change that behaviour on all of them, just wanted to make sure that was the desired effect. As for the licensing, it shouldn’t have been affected. I’ll take a look.

There appears to have been an accidental reversion of the licensing at some point. It should be corrected in this build. As for the blurring, the EAFl should be working the same way as the FrequencyBlur at this point. The DepthBlur I will have to take a look at.