I know this is probably an easy operation, but I cant seem to figure it out.
Let’s say I have a sphere as my distribution source and a fumefx sim as my velocity field.
When the smoke carries the particles off of the sphere, I want those particles to have their color “baked” in right then and there. So if the texture is animated, it will not effect any particles post-birth. An example of this in action can be found here: youtube.com/watch?v=fpViZkhpPHk
Note how the particle emission is not changing on the particles as they float up… It’s set at the time of their birth.