Hey,
I’ve got a character emmitting particles using a basic birth texture and a few wind forces to control particle motion. Here is my problem I’ve set the birth texture precision to 1/8 frame as well as on my pflow global operator but I’m still getting banding in the particle motion as if subframe sampling isn’t on ( I’m using a procedural texture on the birth texture so it should be able to sample subframe at birth ). The particles aren’t moving that quickly either. Is there any way that I can fix this using Krakatoa?! I’ve tried just about everything in Pflow I can think of ( adding variation to particle inheritance/adding divergence/ adding mutiple particle spawns from the birth texture with variations and such ). Help!