We’re doing some tiled rendering, but when we have 100 tiles it fills up the farm quite quickly. Other jobs submitted can’t get a hold of any of those slaves, and if those tiles still take 1+ hours to render, we have a lot of jobs building up.
Looking at Machine Limits seems promising, however that is still for each job within the batch. Meaning if I set a limit of 50, each job within the batch will only use 50 slaves. Not helpful.
We’re going to look into pools, etc, for prioritizing a little better, but is there a way to tell a batch to not allow more than “x” number of slaves to run on any of its child jobs?