Supported 3ds Max versions:
-3ds Max 2010 32 bit
-3ds Max 2010 64 bit
-3ds Max 2011 32 bit
-3ds Max 2011 64 bit
Updates:
-Introduces “Bermuda Normals Mtl” to replace the “Bermuda Normals Map”.
----The Material provides render-time normals, and allows the user to place any water shader as a sub-material.
----No longer hacks into the “Bump” slot of a material, and plays better with the renderers.
----Old “Normal Map” texture is deprecated, but will still work in this build. I will soon remove it all together.
-Fixes major bugs in the normals generation for the normal map (they were quite serious bugs).
-Fixes bugs in the Bermuda Modifier (the post-displace normal generation was broken).
-Added convenient right-click options to the Bermuda Modifier’s “Displacement Source” slots.
-Added new wizard options for easy scene setups.
-Fixed the known issue where normal maps don’t look quite right when the user manually moves mesh vertices with modifiers.
ATTENTION MENTAL RAY USERS:
-This build DOES NOT support mental ray. If you are using mental ray, stick with the previous build for now. I am working hard to get mental ray normal maps working again and hope to soon release this new build with full mr support.