just out of curiosity.
I have rendered out the first 30 frames of my effect. It seems Okay. but i did notice “stringyness” at the beginning of the effect cause be particles spawning from the same spot.
Does krak incriment the birth texture initializer seed?
just out of curiosity.
I have rendered out the first
30 frames of my effect. It
seems Okay. but i did notice
“stringyness” at the beginning
of the effect cause be
particles spawning from the
same spot.
Does krak incriment the birth
texture initializer seed?
This is something I have to check on Monday as I don’t have the PFlow Box extensions installed at home.
In Beta 15, we added an “Others” option which affects any operator that has a “Random_Seed” property. It also prints info about every operator being changed to the Krakatoa Log.
So you should be able to see whether it is being affected or not.
In Beta 13, it wouldn’t have been affected, I think.
Just tested it and the Birth Texture IS being affected by Krakatoa Beta 15. It is being detected as “Other” operator, so disabling “>Increment Other Seeds” skips it.
Alternatively, one could rename the operator to include “NOSEED” if it is NOT desired to be randomized.
But by default, Beta 15 should increment/decrement it correctly.