It would be really handy to have a blur function in the Stoke Map. I love the Stoke Map but it could really benefit from that. I can probably blur the field in Magma, I’ve been trying a few things like fading based distance to nearest point but I am still researching for a way to have a nice falloff without loosing the detail.
I’ve been doing a lot of cloud modeling using geometry and 3D procedurals and have gotten some good results (much more control, not leaving it up to a FFX sim, ability to create difficult shapes like supercells with the right velocities fairly easily etc.) but so far I haven’t nailed that last piece of giving it a nice falloff. I had to abandon it for this project since I am running out of time but I plan to explore this more in the future. The last piece of the puzzle really is the falloff but I don’t have the time right now – but I feel it should be very possible. Either way, having a blur option in Stoke Map would make a very useful addition.