Hello everyone, i’m Lele, writing from Munich.
Attached is a maya 2012 scene with a piece of polygonal geo created in-house from cad-data (with the corresponding xmesh export, and a capture of the save setting.).
Exporting with the saver version 1.2.0.53182 loses the smooth normals.
A few hints: the geo, exported as obj, and reimported in maya, preserves its normal smoothing attributes.
Exporting from the same scene (just in case there is pollution in the maya environment) a primitive turned to mesh into xMesh does preserve normals smoothing.
We’d be pretty happy to know what’s wrong with that geo, and take corrective steps on our side, if that was the case, and you had any idea as to why this may be happening.
Thanks for the help, and kudos for the performance: in point mode it’s great fun to deal with massive geo!
Lele
XMesh.zip (535 KB)