All particles a just a couple million. mostly about flame structure and scale study but thought i’d post it.
little blurring in post to soften the flame particles.
All particles a just a couple million. mostly about flame structure and scale study but thought i’d post it.
little blurring in post to soften the flame particles.
Neato. Which parts are Krakatoa? The smoke and debris is pretty obvious, but I’m left wondering if the flame is FumeFX rendered or Krakatoa.
hey Darcy, thanks,
It is all Krakatoa with the exception of the ground plane. The fire was simmed in fumefx, fed back through particle flow, two flows specifically, the bottom edge uses a pflow-aburn operator to pick up spawn from the blackened edge (which thanks to Bobo and the integer channel is KCM colored), the second flow is simply a ffx birth and follow to get the long tendril flames. Each were saved to there own PRT and were colored by blending temperature with a gradient ramp.
I had to soften the fire in post, I had generated waaay to many fire particles LOL 2.25 million I think was a little excessive for the amount of burn.