Running Deadline 10.1.10.6 with Cinema 4D and Redshift 3.
Even though I set texture paths in the application, they are not working and the textures are missing in the renders. The only way to get this to work is to have a Tex folder with the job.
I’ve tried with C4D R21 & 22 and I still get the problem. This used to work fine and it appears to have broken in a recent update perhaps?
If I check the job submission in Deadline Monitor, I can see the paths exist there so I am at a loss as to what is causing this.
We store all HDRI, Substances, OpenVDB, etc on a server and this is much more efficient than copying the files to each job.
The files are all stored on the same network drive as the project, so all workers can access this as they are reading the project file and writing the renders to the same drive.
Any help in resolving this would be appreciated, thank you!
Attached is a screenshot from a submitted job, so you can see the texture path is present there.