Camera animation mesh problem

Hi,

I just rendered a 500 frames animation, where we have an animated camera flying from the sky to the sea level and then under the sea, and then out of the sea again…the problem is that I see the Bermuda mesh flickering…it seems it is trying to adapt the mesh to the camera every single frame…is that possible ?

Thanks

Alessandro Cangelosi

Easily fixable hopefully! There is a “Render Range” option in the Bermuda Mesh. It will create a consistent mesh that will have coverage over an entire range. Experiment with it or check out the help docs and let me know if that solves the problem.