Once a camera object is created in the c4d scene the particle display switches to larger dots.
cheers mnu
Once a camera object is created in the c4d scene the particle display switches to larger dots.
cheers mnu
Thanks for the report!
I suspect the the camera’s handles (manipulators, or whatever you call the yellow dots in C4D) affect the point size of the PRT Loader.
We should make sure we are enforcing our own size (in KMX and KMY we support small and large dots anyway).
that was known from the first betas I had, never really bothered though as it didnt affect the speed. This also happens when certain Source Objects get selected or deselected…