Renderman 22 is still a challenge we’re working on, so you’ll have trouble there, but it looks like Katana 3 support is there. Houdini 17 is as well.
We don’t have AMIs for this out of the box, so you’d have to build them yourself. The system that Deadline uses to push files up and down work, but we have to implement pre-caching on an app-by-app basis to make the first rendered frame as efficient as possible.