Maybe an elementary question… I’ve got a stream of fluid x-particles in a channel (like a small river). Can Krak render the particles/flow as a water stream? In other words, doing it with x-particles would entail adding a skinner, adding a water shader and rendering. Does Krak ONLY render points?
Some people render some components of the fluid as Krakatoa particles (e.g. foam), and composite it over a skinned (meshed) version of the fluid.
In the following video, Thinkbox Frost (our own particle skinner, currently only for 3ds Max) was used to mesh the particles and render in a raytracer (mental ray), and then Krakatoa was used to render the particles for the “white water” effect: youtube.com/watch?v=HRUeiwjTwGM
YouTube is full of similar examples.
And here is a fluid simulation which is 100% Krakatoa rendering, since pure whitewater was the goal: vimeo.com/35943420
So you understood correctly, Krakatoa renders only particles as points or voxels, it does not facilitate particle meshing (skinning) and does not support rendering of meshes as such…