Thanks much for quick response. Side note off-topic, your KMY webinars are really awesome, they were really helpful in getting up to speed with more advanced functionality in magma.
It’s really unfortunate that casting shadows on geometry isn’t currently supported, I’d read in this press release about KMY 2.3 that it was:
“Advanced Shadowing: Cast shadows from Krakatoa particles onto geometry in 3rd party renderers, including Chaos Group’s V-Ray and NVIDIA’s mental ray®.”
As we are currently using KMY in production on a feature, we’ve had to whip up a quick-and-dirty fix where we run a single seed as a standard maya nparticle cache to use in Vray as a shadow caster. This gets us fairly patchy, low-density shadows that require lots of post-processing to look acceptable.
Please keep us posted if there are any developments on this feature, I’d be happy to help out with any testing or feedback!