Changing "tile size" makes mesh disappear

What subject says - in bermuda node, changing “tile size” makes mesh disappear. Got to scrub the timeline to see it again.

Strange. This does is not happening for me.

Here’s the steps I did from fresh scene:

  1. Create a camera
  2. Create a Bermuda mesh
  3. Followed the default wizard creation
  4. Selected the Bermuda node
  5. Changed the tile size – ocean changed, but mesh is not disappearing.

Is there any other information you can give me to reproduce this?

Could be bound to my video card/hardware - maybe is just independant by bermuda…