[code]Name, Arity, Notes
“Position”, 3, Provides the world-space position of the particle. Always allocated.
“Color”, 3, Defines the scatter color of the particle. Always allocated.
“Density”, 1, Defines the density contribution of the particle to a unit cubic volume. Always allocated.
“Emission”, 3, Defines the incandescence (self-illumination) color of the particle. Allocated if Use Emission is on.
“Absorption”, 3, Defines the absorption of the particle. Allocated if Use Absorption in on.
“Lighting”, 3, Internal, accumulates the direct particle illumination. Allocated unless lighting is turned off or Force Additive Mode is on.
“Velocity”, 3, Provides the speed of the particle for Motion Blur interpolation. Allocated only if MBlur is on.
“MBlurTime”, 1, Provides the particle time. Allocated only if MBlur AND Jittered MBlur are on.
“Normal”, 3, Defines the normal vector of the particle. Allocated if Phong Surface shading is requested.
“Tangent”, 3, Defines the tangent vector of the particle. Allocated if Marschner Hair shading is requested.
“SpecularPower”, 1, Optional per-particle Specular Power value that can be used when in Phong Surface shading mode.
“SpecularLevel”, 1, Optional per-particle Specular Level value that can be used when in Phong Surface shading mode.
“Eccentricity”, 1, Optional per-particle Eccentricity value that can be used when in H-G or Schlick shading mode.
Optional per-particle values that can be used when in Marschner Hair shading mode:
“SpecularGlossiness”, 1,
“SpecularShift”, 1
“Specular2Level”, 1
“Specular2Glossiness”, 1
“Specular2Shift”, 1
“GlintLevel”, 1
“GlintSize”, 1
“GlintGlossiness”, 1
“DiffuseLevel”, 1[/code]