Hello there,
same problem as in this thread: viewtopic.php?f=11&t=7989&p=33218&hilit=irradiance+map#p33218
but with a different software.
I am using C4D and VrayforC4d and want to render the Multiframe incremental prepass via Deadline.
What I do is I set up everything as needed, put in frames 1-49x10, (effectivly rendering frame 1,11,21,31,41) limit to one single machine and then set the tasksize to 50.
But similarly as with the other software he gives me five tasks with one frame each, which consequently mucks up the IRmap result file and therefore the final render pass …
I have little to no coding experience, so the solution of the Maya thread does not help me at all, really …
Can someone here help me?
Thanks already!
Greetings,
JayCox
As a workaround would it be possible to submit the animation 1-100 with frames per task set to 100 and have a “Pre Task Script” which sets the argument - framestep 5 for the single task?
Like this the cinema 4d.exe ist started with the -nogui option and gets the framestep afterwards.
Any idea?
Cheers
Julius
Deadline task creation is done in such a way that if there is a break in sequential numbering, it needs to be a new task. This means that 1, 11, 21, 31, 41 would each be new frames. I am hopeful in the future that we will be able to give more control over what defines a task, but to my knowledge this is not currently possible. I will pass this along to the devs, though.
Well some guys made it possible for Maya… unless I misunderstood the entire thread… Is there no such hack for C4D, too?
Hey Jay,
Maybe there is? Cinema 4D’s own implementation of GI used to have serious problems on render farms because the GI cache got updated a C4D went along (as far as I know), but I have zero experience helping people with VRay for C4D. People get much better results with GI turned off last time I helped fight with this stuff, but that’s going to lose all that pre-computed lighting so probably take forever.
Have you been following the adventures over here? viewtopic.php?f=11&t=13135
They’re essentially trying to run the whole render with skipped frames as a single task. It would make Deadline’s brain explode to use the built-in frame skipping option since the task splitting is done at job creation based on that value. We’d need to add a new frame skip parameter to the plugin data file and read that in on the plugin side. Not impossible, but I’d like to know if the frame skip would work for you manually first.
We can do some experimenting with that if you want. You can give me a call at the number in my signature.
Okay, so update here.
We’re not sure if this will make it into mainline Deadline, but we’re going to need to make a custom mode whereby enabling it would disable frame selection and the ‘frames per task’ option to make sure people wouldn’t enter the wrong things.
I’m not entirely sure yet who will be doing this yet. I’m compelled to do it myself, but it’s a bit involved for what I usually do scripting-wise.