Our single frame per task C4D renders seem to be skipping frame 29 (base 0) in renders when input as 29,97fps
What creates the c4d_batch_script? This has a function "fps = int( self.renderData[c4d.RDATA_FRAMERATE] )"
Should be be "fps = int(round(self.renderData[c4d.RDATA_FRAMERATE]))"
so that 29,97 isn’t rounded down to 29 by the int function?
anyone else got a fix for this?