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In Cinema 4D, has anyone gotten GreyScaleGorilla Redshift material libraries to work in Deadline without having to do a “Save Project with Assets” command. I’ve tried several things.
My GSG Hub libraries are stored on a NAS. My Deadline repository is also stored on a NAS.
The above error seems to be coming from Redshift itself according to the initial screenshot on the thread. As @Marbach mentioned it only happens with Cinema 4D batch plugins, did you try the non-batch plugin mode? Does it renders fine or errored in a similar error.
Yes i’ve tried everything and the error is still there. I’ve discoverd the following things:
Rendering via the C4D picture viewer with redshift is fine!
Selecting batch/local or nothing at all causes the issue in deadline to not read GSG assets. All are wrong.
I think it’s a path related issue, because when i change the texture path to the real paths instead of the suggested path it reads correctly. I can change that before render to change all materials, but it also screws GSG light kit assets that are 3d models. I think this is a plugin error, or that deadline doesn’t get the correct path were the assets are stored?
I’m giving life to this old thread again - But I’m having this exact same issue. Did anyone ever have this again, and resolve it? My textures from Greyscale gorilla which live on the network, just don’t get found. All computers have access to this resource.