Cinema 4D with GreyScaleGorilla Material Libraries

In Cinema 4D, has anyone gotten GreyScaleGorilla Redshift material libraries to work in Deadline without having to do a “Save Project with Assets” command. I’ve tried several things.

My GSG Hub libraries are stored on a NAS. My Deadline repository is also stored on a NAS.

Hello,

Did you or anybody find the solution to this issue?
I have the exact same issue.

Kind regards,

Bart

I think its the same issue Im currently having with the all assets from the database. This is a pain because Maxon killed the .lib4d libraries.

The problem only occurs via deadline and the cinema batch plugin. Each scene can be rendered locally on the worker without problem.

@Marbach I have the same issue, did you find a workaround or fix in the meantime?

The above error seems to be coming from Redshift itself according to the initial screenshot on the thread. As @Marbach mentioned it only happens with Cinema 4D batch plugins, did you try the non-batch plugin mode? Does it renders fine or errored in a similar error.

Yes i’ve tried everything and the error is still there. I’ve discoverd the following things:

  • Rendering via the C4D picture viewer with redshift is fine!
  • Selecting batch/local or nothing at all causes the issue in deadline to not read GSG assets. All are wrong.
    I think it’s a path related issue, because when i change the texture path to the real paths instead of the suggested path it reads correctly. I can change that before render to change all materials, but it also screws GSG light kit assets that are 3d models. I think this is a plugin error, or that deadline doesn’t get the correct path were the assets are stored?


left is the deadline output and right c4d

I’m giving life to this old thread again - But I’m having this exact same issue. Did anyone ever have this again, and resolve it? My textures from Greyscale gorilla which live on the network, just don’t get found. All computers have access to this resource.

Ok, this is solved by basically doing 3 steps:

  1. In Project Asset Inspector, select all textures, and remap them using the link icon.
  2. Then, in menu, click on Assets > Globalize filenames
  3. On deadline export, uncheck Submit Cinema 4D scene file
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