Hey there,
would be great if we were able to clip the mesh to specific areas only. Or the inverse, have the mesh ONLY within certain areas.
Regards,
Thorsten
Hey there,
would be great if we were able to clip the mesh to specific areas only. Or the inverse, have the mesh ONLY within certain areas.
Regards,
Thorsten
Could this not be done using 3ds Max’s modifiers, such as select and delete mesh, etc.? What was the use-case you had in mind?
Is there something Bermuda-specific you’d like to see added to the plugin that might help you?
Could most definitely be done with Max Tools. The specific use-case i had in mind would be speeding up mesh generation instead of generating the mesh, then volume selecting it (wich is slow too) and then
removing it.
Regards,
Thorsten
This would be fantastic for hollow items like rowboats. As Thorsten said, it would speed up a lot of things.
Do you mean generating mesh withing other certain mesh/geometry area instead of camera?
Like telling bermuda to generate mesh within other geometry which can be used as boundary for bermuda mesh. and we can define starting and end point for bermuda for dense to low dense area on bermuda mesh?
Is it possible to generate mesh with respect to other geometry/bounding box instead of camera?
Well it would be the opposite. basically using mesh volumes to punch holes in the final mesh.
I’m not sure that it would save any processing time because you’d still need to generate the mesh to see if it is in the volume to be culled.
R
I’m thinking it would generally be faster internally to generate the mesh then clip around an object’s volume. Generating the mesh is generally pretty fast, but doing an inside/outside test on geometry isn’t really (especially with max’s built-in volume select). Me and the guys here discussed releasing our own volume select modifier and distributing it with all of the Thinkbox 3ds Max plugins. The idea being to give artists the ability to do fast volume selects, mesh deletes, etc. I will ask about it again, possibly we will be able to get something like that going soon.
jhjariwala, would it be very helpful to have a mesh where you specified your own bounds, instead of the bounds of the camera? How would that be best implemented? would it use a “plane” gizmo or something? (kind of like the volume select has)
If I have camera from above the sea facing downwards not towards horizone. I am not sure how bermuda mesh will be generated for such case, I should try. I tried scenes before in which camera was on horizon.
But for such situations i was thinking if it’s possible to draw spline and extrude it which bounding box work as to define bermuda mesh area?
+100 for the new volume select modifier.