Note: 2.45 MB in size, might not be up forever, don’t pass around, beta eyes only, etc.
No geometry here, just converted from voxels directly to points. Would have gone back to voxels, but didn’t need to, I was getting good point-to-pixel ratios, and I was using env map reflections and an omni.
Everything done in Krakatoa, including the bluish highlight, which is just an unlit transformed PRTLoader with a lookat to the camera.
It uses Phong for the main part of the colon; Isotropic, H-G, and Schlick for the glowing parts; the highlight is unlit.
The final used for the site has some filtering and color grading going on in Fusion, but this is a more “pure” render, very hands off.
The chameleon has normals, but I only used those for the environment mapped reflection, not the actual color. In fact, the chameleon colors (other than the environment map) was nothing more than a 1D LUT.
It’s set to look at the camera so it stays the same shape and always points the same way. It’s supposed to look like a 2D graphic element, but be properly occluded by the colon, so you get a good sense of depth.