I am trying to convert some geo into particles using the PRT volume but I am having trouble with getting the color across on some objects and havent been able to figure out why. The colors show up correct on the viewport but its grey when i render. I have a magma to get the colors from the base object.
Anyone have an idea why this would happen? I have checked the normals on the objects as well.
The Magma that you show gets the MtlIndex, which assigns the given sub-material to the particle. So if the same Multi-Sub Material is assigned to the PRT Volume as to the mesh, in theory each particle should evaluate the diffuse color from the respective sub-material.
What type are the sub-materials being evaluated? Any V-Ray materials could cause havoc.
Are there any vertex colors involved?
What type of texture are you looking at? Any supported texture assigned to the Diffuse channel of a Standard material would be evaluated automatically by the particles, but we need to make sure the type is supported.
Can you provide a simple test scene (email it to bobo AT thinkboxsoftware DOT com) so I can see what you are doing?
I have applied the same multisub materials to the PRT volume as the the object.I am using Vray materials. I will switch then over to standard and see what happens.