windows 7 -64bit, maya 2013 sp1, KrakatoaMY_2.1.7.50062_windows
I’ve downloaded the latest build this morning, and I’m going to see if this fixes a few of the other issues before I write up on those, but I can’t seem to render via command line.
C:\Users\joec>“c:\Program Files\Autodesk\Maya2013\bin\Render.exe” -s 1 -e 200 -b 1 -rd …\images\test .\myKMYfile.mb
I wish there was more error reporting, but all I get is file is read, Krakatoa is loading, render complete, read log file. Log file gives me nothing useful.
I can render within the maya GUY using render–>batch render, but not using the command line.
Any help would be greatly appreciated.
-ctj
My suspicion is that we are not currently supporting the command line arguments. Perhaps the image file is being placed in the wrong directory? Is it possible that it’s not placing the image in …\images\test, and instead is putting it in the original output path?
I’m not finding any image. But that does bring up a good point, I noticed when rendering in batch mode, the maya wide cards don’t work with krakatoa, so entering:
%s/%l/%s_%l
for a file name, should render out
//_.xxxx.exr
With krakatoa, I get a folder called %s under /maya/
maya/
%s/
%l/
%s_%l.0001.exr
Oh! I was unaware of these wild cards. Thank you for mentioning that. I will add support for them.
%c - camera
%s - scene file name
%l - render layer name
I’ve been told this are a holdover from alias, but I’ve been using them for years at several shops. Hope that helps. Loving K_MY.
-ctj
Running the command you gave above puts the output files in the same place with both the Maya renderer and Krakatoa for me. In both cases they went to the current project directory plus the directory supplied by the -rd flag. In my case this was “Documents\maya\projects\images\test”.
Could you try opening the project in Maya and checking the location specified in “File > Project Window”, then going up a directory from there? That is where “images\test” should be.
If that doesn’t work, try doing a search for your files from “Computer” and see where they ended up saving. If you can’t find them, let us know, or send us a scene file that doesn’t work.
Support for the “%c”, “%s”, “%l” wildcards has been added. It will be available in the next build. Thank you for reporting the problem!
Have you been able to try the testing steps that Simon suggested in the last post? It might help us get to the bottom of the “missing render files” issue.
Thanks! I haven’t had a chance to test Simon’s steps yet, but I’ll update our Krakatoa install this weekend and give it a shot.
-ctj