The idea behind it:
1 - Make low res sim and convert to high res sim using the power of magma script to control particle jittering and random position based on the velocity channel before partitioning ( viewtopic.php?f=22&t=11664
Basically I’ve exposed the two values that control the jittering amount and the value that affects particle position based on velocity channel. This way you can avoid going inside magma.
low2high_partitioning.max (296 KB)