Both support for Maya fluids and Phoenix FD are being planned. First priority is Maya fluids. We are hoping to have it for our next major release.
This can currently be done using a MEL script submitted to Deadline. However, we started on a handy UI that lives directly in the export dialog. The UI should simplify the process greatly. I’ll get it posted asap.
Hi again,
I just thought I’d let you know that Particle Partitioning in Krakatoa MY is now fully supported over Deadline. I will send you a private message with the download link. It will be public in the next release also.
Hi, i just rendered a maya fluid with krakatoa by creating a particle emitter inside the fluid box and using the fluid as a field. you can see it here vimeo.com/82798915
pls let me know if you have questions about it