Create mattes for different particle emitters?



I am using two nParticle emitters in my scene for separate particle animations in the same scene and it would be useful to create two matte passes – one for each emitter’s particles so that in my compositing app (AE) I can remove one of the particle emissions and apply affects separately to the other.

Is there a way to do this?


Hi Litote,

I don’t believe there is a feature that allows you to do this. Your best bet would probably be to just do separate renders for each emitter if that’s a possibility.