Thank you anthonygelatka I don’t think it’s storage; I think the Redshift Proxy would work, but it’s just more work. I think the root cause is the Blender material—one being Standard Material and one being Material. Mixing of Uber shaders. It renders fine with Royal Render, so I’m just using that until this bug is resolved on Deadline’s, C4D’s, and Redshift’s end.
have you tried with the batch option unchecked in the submission form? I think this creates a copy of the file which may cause issues with path mapping, worth a try to see if the random texture loss is fixed
I’ve the same problem since two month here, with Cinema 2025.1.2 + Redshift 2025.2.2. using now the newest deadline 10.4.0.12. “Use Batch Plugin” breaks rendering entirely. Not using it, produces broken frames, no errors, just random frames with lost shaders, for some frames on some objects. This is true not only for shaders with textures, or other external resources, but also for just plain shaders. You can see, the wrong shaders are eighter a pure white material, or randomly the 50% grey cinema4d default material. This problem ruins every image sequence entirely. It’s hard to manually delete broken frames, or use automated tools on it, as every frame looks randomly different broken. Any ideas?
Hi, I have the same problem.
The 1st time it helped me was to completely change the operating system on all farms.
But after a while i got the same problem again.
Have you found a way to solve it ?
don’t know if this is the real reason of your problems but consider this. what is OS of your NAS? If you have non server versions of the Windows, then it has limited number of concurrent connections. Royal Render can copy all resources prior rendering to the local clients so it may look it works better than Deadline which renders things from original location. If your OS is linux there aren’t such limitations