I’m experiencing a persistent bug where random textures go missing on random
Troubleshooting Steps I’ve Tried:
- Reinstalled Cinema 4D 2025.0.2, Redshift 2025.1.1, and Deadline 10.3.2.1 multiple times.
- Disabled concurrent tasks: This fixed the errors but didn’t utilize all GPUs.
- Assigned GPU affinity: Assigned specific GPUs per worker to avoid conflicts.
- Split workers into groups: Grouped workers, but the issue persisted.
- Attempted to launch multiple workers: Couldn’t create more than master and slave workers.
- Checked permissions: Verified permission to launch additional workers.
- Adjusted job submission settings: Tweaked settings without resolving the GPU usage issue.
- Explored pool and group configurations: Investigated pools and groups to better organize workers.
- Changed concurrent tasks on worker stations: Adjusted concurrent task settings to prevent resource conflicts.
- Checked VRAM: Verified VRAM usage to ensure the GPUs weren’t overloaded.
- Changed my NAS to a static IP address.
Despite all of these efforts, I am still encountering the same texture errors.
Will this get sorted or am i moving over to Royal Render forever?